J2ME Draw String

In the previous examples, we learned about drawing different graphics on the
screen. Here in this example, we are going to show the string in J2ME. For that
we have created a a class called GraphicsCanvas class that extends to the Canvas class to draw the
string.
Given methods are used to set the actual layout of the text on the screen.
- setColor()
- fillRect()
- drawString()
- getHeight()
- getWidth()
g.TOP
will show the string on Top and g.LEFT set it in the left alignment. The drawString()
method is used to show the string on the screen.
The Application is as follows:

Source Code of SimpleGraphics.java
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
public class SimpleGraphics extends MIDlet{
private Display display;
public SimpleGraphics(){}
public void startApp(){
Canvas canvas = new GraphicsCanvas();
display = Display.getDisplay(this);
display.setCurrent(canvas);
}
public void pauseApp(){}
public void destroyApp(boolean unconditional){}
}
class GraphicsCanvas extends Canvas{
public void paint(Graphics g){
int x = 0, y = 0;
g.setColor(255, 162, 117);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(0, 0, 255);
g.drawString("Sandeep Kumar Suman", x, y, g.TOP | g.LEFT);
}
}
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