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At my local Barnes and Noble, there is a huge wall of Java books just waiting to tip over and crush me one day. And one day it will. At the rate things are going, one day that bookcase will be tall enough to crush us all. It might even loop the world several times, crushing previous editions of the same Java books over and over again.
Ruby user's guide
Ruby is "an easy object oriented language". It may seem a little strange at first, but it is designed to be easily read and written. This User's Guide will get you started at invoking and using ruby, and give you insights into ruby's nature that you may not get from the reference manual.
A Little Ruby, A Lot of Objects
My goal is to teach you a way to think about computation, to show you how far you can take a simple idea: that all computation consists of sending messages to objects. Object-oriented programming is no longer unusual, but taking it to the extreme - making everything an object - is still supported by only a few programming languages. Can I justify this book in practical terms? Will reading it make you a better programmer, even if you never use "call with current continuation" or indulge in "metaclass hackery"? I think it might, but perhaps only if you're the sort of person who would read this sort of book even if it had no practical value.
I guess this all began back in 2002. I was thinking about teaching programming, and what a great language Ruby would be for learning how to program. I mean, we were all excited about Ruby because it was powerful, elegant, and really just fun, but it seemed to me that it would also be a great way to get into programming in the first place. There wasn't much Ruby documentation geared for newbies at the time. Some of us in the community were talking about what such a "Ruby for the Nuby" tutorial would need, and more generally, how to teach programming at all. The more I thought about this, the more I had to say (which surprised me a bit). Finally, someone said, "Chris, why don't you just write a tutorial instead of talking about it?" So I did.
The Pragmatic Programmer's Guide
Man is driven to create; I know I really love to create things. And while I'm not good at painting, drawing, or music, I can write software. Shortly after I was introduced to computers, I became interested in programming languages. I believed that an ideal programming language must be attainable, and I wanted to be the designer of it. Later, after gaining some experience, I realized that this kind of ideal, all-purpose language might be more difficult than I had thought. But I was still hoping to design a language that would work for most of the jobs I did everyday. That was my dream as a student.
The purpose of this License is to make a manual, textbook, or other functional and useful document "free" in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with or without modifying it, either commercially or noncommercially. Secondarily, this License preserves for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others.
Qt Tutorial #1 - The 14 Steps
This tutorial gives an introduction to GUI programming using the Qt toolkit with QtRuby. It doesn't cover everything: the emphasis is on teaching the programming philosophy of GUI programming, and Qt's features are introduced as needed. Some commonly used features are never used in this tutorial. Chapter one starts with a ten-line hello-world and each subsequent chapter introduces one or a few more concepts. By Chapter 14, the ten lines from Chapter 1 have turned into a 650-line game.
This tutorial is aimed at people that want to use Tk as toolkit with Ruby. It does not really matter whether you are very proficient in Ruby or with toolkits. Examples may overwhelm the novice sometimes, but each line is explained. Step over it and come back in a later stage. The small differences in those lines provide a wealth of information for the more experienced programmer.
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