C++ 6 Unleashed
Visual C++ 6 Unleashed provides comprehensive coverage of the core topics for Visual C++ 6 programming. This book skips the beginning level material and jumps right in to Visual C++.Visual C++ offers many new features and improvements over its predecessor, Visual C++ 5.0. The new features covered in this book follow:
The compiler offers improved support for the ANSI C++ standard. Boolean types are supported, and template support is improved.
The development system includes new enhancements to MFC, the Microsoft Foundation Class Library. These enhancements include classes for Internet programming and support for new common controls introduced in Internet Explorer 4.0 and Windows 98.
GUI Programming With Qt 3
The 'Tao of Qt'.The Qt system is a beautiful example of object oriented design, and the authors take advantage of this.... The authors have done an excellent job of presenting the subject in an interesting and engaging way...." --Ron McCarty, Instructor and Chair of the Department of Computer Science, Penn State Erie, The Behrend College.Straight from Trolltech, this book covers all you need to build industrial-strength applications with Qt 3.2.x and C++--applications that run natively on Windows, Linux/Unix, Mac OS X, and embedded Linux with no source code changes! The book teaches solid Qt programming practices; it is not a rehash of the documentation.
Programming and The Objective C Language
Object-oriented programming, like most interesting new developments, builds on some old ideas, extends them, and puts them together in novel ways. The result is many-faceted and a clear step forward for the art of programming. An object-oriented approach makes programs more intuitive to design, faster to develop, more amenable to modifications, and easier to understand. It leads not only to new ways of constructing programs, but also to new ways of conceiving the programming task. Nevertheless, object-oriented programming presents some formidable obstacles to those who would like to understand what it's all about or begin trying it out. It introduces a new way of doing things that may seem strange at first, and it comes with an extensive terminology that can take some getting used to. The terminology will help in the end, but it's not always easy to learn. Moreover, there are as yet few full-fledged object-oriented development environments available to try out. It can be difficult to get started.
A C program need not all be translated at the same time. The text of the program is kept in units called source files, (or preprocessing files) in this International Standard. A source file together with all the headers and source files included via the preprocessing directive #include is known as a preprocessing translation unit. After preprocessing, a preprocessing translation unit is called a translation unit. Previously translated translation units may be preserved individually or in libraries. The separate translation units of a program communicate by (for example) calls to functions whose identifiers have external linkage, manipulation of objects whose identifiers have external linkage, or manipulation of data files. Translation units may be separately translated and then later linked to produce an executable program.
This free ebook defines a C++ coding standard that should be valid and usable for almost all programmers. ISO 9000 as well as the Capability Maturity Model (CMM) states that coding standards are mandatory for any company with quality ambitions. Developing such a coding standard is, however, a non-trivial task, particularly for a complex multi- paradigm language like C++. In this ebook we give you a good start for a programming standard for a particular company or project. Such a standard is often written by the most experienced programmers in a company. If a quality manager responsible for the development of such a standard instead select this book as the base for the coding standard, experienced programmers can be relieved from this arduous task and instead continue to do what they prefer to do, designing the company products. This ebook should also be of great interest for quality aware C++ programmers trying to find ways of improving their code.
If you're used to the block-structured form of, say, Pascal, then at the outer level the layout of a C program may surprise you. If your experience lies in the FORTRAN camp you will find it closer to what you already know, but the inner level will look quite different. C has borrowed shamelessly from both kinds of language, and from a lot of other places too. The input from so many varied sources has spawned a language a bit like a cross-bred terrier.inelegant in places, but a tenacious brute that the family is fond of. Biologists refer to this phenomenon as ?hybrid vigour?. They might also draw your attention to the ?chimera?, an artificial crossbreed of creatures such as a sheep and a goat. If it gives wool and milk, fine, but it might equally well just bleat and stink.
The table of contents given below includes links to additional materials. Some complete chapters, and various subsections, are available either as Postscript files or directly readable "html" text. There are also links to a couple of files with example code. The code should be usable with the Borland development environment for the PC, or Symantec-8 for the Macintosh. To save space and transmission time, many of the Postscript files have been compressed. The files were compressed using gzip on Unix. You have to uncompress them (gunzip) before viewing them with ghostview or sending to a printer.
Teach Yourself C++ in 21 Days
A second edition is a second chance to acknowledge and to thank those folks without whose support and help this book literally would have been impossible. First among them are Stacey, Robin, and Rachel Liberty. I must also thank everyone associated with my books, both at Sams and at Wrox press, for being professionals of the highest quality. The editors at Sams did a fantastic job, and I must especially acknowledge and thank Fran Hatton, Mary Ann Abramson, Greg Guntle, and Chris Denny.I have taught an online course based on this book for a couple years, and many folks there contributed to finding and eradicating bugs and errors. A very large debt is owed to these folks, and I must especially thank Greg Newman, Corrinne Thompson, and also Katherine Prouty and Jennifer Goldman.
and Program Organization
A program is a detailed set of instructions read by both a human and a machine. The computer reads only the code, while the human concentrates on the comments. Good style pertains to both parts of a program. Well-designed, well-written code not only makes effective use of the computer, it also contains careful constructed comments to help humans understand it. Well-designed, well-written code is a joy to debug, maintain, and enhance. Good programming style begins with the effective organization of code. using a clear and consistent organization of the components of your program you make them more efficient, readable, and maintainable.
Basics ,Comments, and Programming Handling
To program some of the very early computers, programmers had to rewire the machine. The programers got a large circuit board called a plug board, which was filled with little holes where they plugged in wires to create the program. Once they had programmed the board, they slid it into the computer and ran the program.Computers soon evolved to the point where programmers could program them in text. They typed their program on a machine that output punched cards, dropped the thick deck of cards into the card reader, and the computer did the rest. Editing the program was as simple as replacing cards, but woe be to the programmer who dropped the program and scattered the cards.
In English, we put words together to make up sentences. The language is fairly easy to understand when you know what most of the words mean. Even if you don't know some words, you can look them up in the dictionary.Variables are the "words" for the C language. In a program, variables have a precise definition and usage, but that definition and usage are different for each program. What's worse, some programmers tend to use abbreviations, even for simple things. Shakespeare wrote, "That which we call a rose by any other name would smell as sweet." (Romeo and Juliet, Act II, Scene 2). But calling a rose an "RZ" creates needless confusion.
Compilers and Compiler Generators: an introduction with C++
This site provides an on-line edition of the text and other material from my book "Compilers and Compiler Generators - an introduction with C++", published in 1997 by International Thomson Computer Press. The original edition is now out of print, and the copyright has reverted to me. The home page for this site, with details of how to download up-to-date compressed versions of the text and its supporting software and courseware can be found at http://www.scifac.ru.ac.za/compilers/.
Recipes in c
Thanks to special permission from Cambridge University Press, we are able to bring you the complete Numerical Recipes in C book On-Line! To utilize this resource, you will need an Adobe Acrobat viewer linked as a helper program to your web browser. Permission is granted by the copyright owners for users of this resource to make one paper copy of these Acrobat files for their own personal use. Further reproduction, or the extraction of, or copying of, machine readable files to any server computer, is strictly prohibited. This on-line resource is not intended as a substitute for purchasing the book, or for obtaining a license for the use of Numerical Recipes source code.
I have divided this book into three parts, the Language, the Techniques, and the Software Project. The first part teaches C++, the language of choice for general-purpose programming. But it is not your usual C++ tutorial. For the beginner who doesn't know much about C or C++, it just introduces a new object oriented language. It doesn't concentrate on syntax or grammar; it shows how to express certain ideas in C++. It is like teaching a foreign language by conversation rather than by memorizing words and grammatical rules (when I was teaching it to students, I called this part of the course "Conversational C++"). After all, this is what the programmer needs: to be able to express ideas in the form of a program written in a particular language.
Writing Bug-Free C Code
This book describes an alternate class methodology that provides complete data hiding and fault-tolerant run-time type checking of objects in C programs. With it, you will produce code that contains fewer bugs. The class methodology helps to prevent bugs by making it easier to write C code. It does this by eliminating data structures (class declarations) from include files, which makes a project easier to understand (because there is not as much global information), which makes it easier to write C code, which helps to eliminate bugs. This class methodology, which uses private class declarations, is different from C++, which uses public class declarations.
Why Bugs Exits
Why do bugs exist and where in the development cycle do they creep in? Spending time and effort on the problem of understanding why bugs exist is the first step to writing bug-free code. The second step is to take action and institute policies that eliminate the problem or help detect the problem. Most important, make sure the entire programming staff knows about and understands the new policies. A good friend of mine who works at a different company started to use run-time parameter validation in the modules that he wrote and the code that he modified. Run-time parameter validation is a good idea. However, management and other programmers at the site were reluctant to make this programming methodology mandatory.
Optimizing C++ the WWW version
Imagine that you are about to finish a relatively large program, one that has taken a few weeks or months to write and debug. Just as you are putting the finishing touches on it, you discover that it is either too slow or runs out of memory when you feed it a realistic set of input data. You sigh, and start the task of optimizing it. But why optimize? If your program doesn't fit in memory, you can just get more memory; if it is too slow, you can get a faster processor. I have written Optimizing C++ because I believe that this common attitude is incorrect, and that a knowledge of optimization is essential to a professional programmer. One very important reason is that we often have little control over the hardware on which our programs are to be run. In this situation, the simplistic approach of adding more hardware is not feasible.
Data Structures and Algorithms with Object-Oriented Design Patterns in C++
This book was motivated by my experience in teaching the course E&CE 250: Algorithms and Data Structures in the Computer Engineering program at the University of Waterloo. I have observed that the advent of object-oriented methods and the emergence of object-oriented design patterns has lead to a profound change in the pedagogy of data structures and algorithms. The successful application of these techniques gives rise to a kind of cognitive unification: Ideas that are disparate and apparently unrelated seem to come together when the appropriate design patterns and abstractions are used. This paradigm shift is both evolutionary and revolutionary. On the one hand, the knowledge base grows incrementally as programmers and researchers invent new algorithms and data structures.
and C++ Style Guide
This is an archive of style guides for C and C++ code. Also archived here are some documents that discuss the value and utility of style guides. The documents are not listed in any particular order. For history buffs, this collection includes two style guides that are based on work done at Bell Labs Indian Hill (the site in Naperville, Illinois where the 5ESS digital switch is developed). The list includes original versions whenever possible. If you have a working formatter (either LaTeX or troff), the original versions are almost certainly the best. If you've never heard of those old software packages, try the PDF or HTML versions.
Recommend the tutorial