Draw arc in J2ME
The given example is going to draw an arc using canvas class of J2ME. You can also set a color for it, as we did in our example.
Different methods that are used in this example...
g.setColor(0, 0, 255);
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In this example, circle will start moving every time the MIDlet will be started and the repaint() method will be called .
The application will look like as follow..
Source Code of RunningCircle.java
import javax.microedition.midlet.*; import javax.microedition.lcdui.*; public class RunningCircle extends MIDlet{ public void startApp(){ Display display = Display.getDisplay (this); display.setCurrent(new CircleCanvas(display, 10)); } public void pauseApp(){} public void destroyApp(boolean unconditional){} } class CircleCanvas extends Canvas implements Runnable{ int degree = 360; long startTime; int seconds; Display display; CircleCanvas(Display display, int seconds){ this.display = display; this.seconds = seconds; startTime = System.currentTimeMillis(); } public void paint(Graphics g){ g.setColor(0, 0, 255); g.fillRect(0, 0, getWidth(), getHeight()); g.setColor(255, 0, 0); g.fillArc(15,15, 200, 200, 90, degree); display.callSerially(this); g.setColor(255, 0, 0); g.drawArc(15, 15, 200, 200, 0, 360); } public void run(){ int i = 0; int milisecond = (int)((System.currentTimeMillis() - startTime)/seconds); degree = 360 - (milisecond * 360)/7200; for(i = 0; i <= milisecond; i++){ repaint(); } } }