This section provides you the brief description and program of the UDP server only for received your messages or information.
UDP Server in Java
Providing you information relating to all technicalities of UDP server. This section provides you the brief description and program of the UDP server only for received your messages or information.
The UDP server
UDP denotes a computing and technical terms that stands
for User Datagram Protocol. Usually functioning as a connectionless datagram
services with no guarantee of delivering data in a particular sequence. Any
source host that requires a reliable communication has options of using either
TCP or a program based on a sequential services. Generally all UDP messages are
sent with the current IP address through ports. It helps in delivering messages
from the source host to the ultimate destination as a postcard; small but not
with a guarantee of delivery but TCP works like a telephone by verifying the
destination address. Usually UDP is used to deliver a small amount of data to a
large number of recipient at one set period of time. So it low over heading and
multitasking capacity stands it ahead than TCP.
The Datagram
The datagram is an unite of packet or packet
for transfer in the TCP/IP network. Each datagram packet has data with source
and destination address.
Description of program:
When you will run the program then a layout will appear on the screen that contains two buttons 'Start' and 'Stop' with a text area, where you receive your messages. The messages can be received only on that time when the UDP server is started. Whenever the UDP server is stopped then you can't be sent any message by the UDP client. If UDP server is started then it display the the message "Server is started" in the text area otherwise it shows "Server is stopped" or no any message in the text area.
Description of code:
Thread():
Thread is a constructor of Thread class.
The Thread class extends the Object and implements the Runnable.
It creates a new thread object. Where you require, the executing of program continuously
you can be used thread.
thread.start():
This method starts the thread for executing the
program. The run() method is called automatically
when the start() method is execute.
thread.interrupted():
The above method interrupts the thread that
means breaking the thread for some time. If you want to start the thread again you
can start it.
DatagramSocket(int port):
DatagramSocket is the constructor of DatagramSocket
class. This class extends Object. It creates the datagram socket and
takes only integer port number. This socket binds the specified port
number where the messages is send on the local host machine.
append(String str):
This method is used to insert or append given
the string in it.
DatagramPacket(byte[] buffer, int buffer_length):
This constructor provided by the DatagramPacket
class. This class extends the Object and imports the java.net.*.
It constructs a DatagramPacket to the receiving packet length. It takes the
buffer size and buffer length. Where the connectionless services are provided by
the user then use it.
receive(DatagramPacket packet):
The datagram packet received by this method
from the specified socket.
InetAddress:
This class extends the Object and
implements the Serializable. It displays the IP address.
getAddress():
Above method returns the IP address of the
object of InetAddress class, where the datagram packet can be send or
receive.
getPort():
This method returns the port number of the host
machine. Where the datagram packets can be send or receive.
socket.close():
This method closes the datagram socket that
means you can not be received any messages.
Here is the code of program:
import javax.swing.*;
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