In this section, you will learn how to create human face using Graphics.
In this section, you will learn how to create human face using Graphics.In this section, you will learn how to create human face using Graphics. A Graphics provides contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images. The Graphics class provides several methods through which we have given different shapes to eyes, nose and mouth.
Here is the code:
import java.awt.*; import java.applet.*; public class HumanFace extends Applet { private int mouseX, mouseY; private boolean mouseclicked = false; public void init() { } public void paint(Graphics g) { g.drawOval(40, 40, 120, 150); g.drawOval(57, 75, 30, 30); g.drawOval(110, 75, 30, 30); g.fillOval(68, 81, 10, 10); g.fillOval(121, 81, 10, 10); g.drawLine(100, 100, 100, 117); g.fillRect(60, 139, 80, 10); if (mouseclicked) { g.clearRect(60, 139, 80, 10); g.drawArc(70, 100, 60, 60, 0, -180); mouseclicked = false; } } public boolean mouseDown(Event e, int x, int y) { mouseX = x; mouseY = y; mouseclicked = true; repaint(); return true; } }
applet.html:
<html> <body> <h1>Java Applet Demo</h1> <applet code=HumanFace.class width=500 height=350> </applet> </body> </html> |