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Java: Programming: Kingdom - Solution  
This page discusses - Java: Programming: Kingdom - Solution.

OOP  
This page discusses - OOP.

Java: Inheritance  
This page discusses - Java: Inheritance.

Programming: Hammurabi I  
Your program will simulate the functioning of an early agricultural society. It is based on the ancient computer game Hammurabi, named after a Babylonian king (See en.wikipedia.org/wiki/Hammurabi) famous for his laws. He also ran a very authoritarian soci.

Java: HandyPerson Example  
Java: HandyPerson Example.

Constructor Chaining Answer  
Constructor Chaining Answer.

Programming: Hammurabi II - Two Player Version  
Extend the basic Hammurabi project.

Programming: Kingdom - Name  
The Kingdom class should be extended to know its name..

Programming: Kingdom - Buy Land  
To the Kingdom class (see Kingdom), add a method called buyLand..

Programming: Hammurabi I - Project start  
The Hammurabi I program may require a number of things that you are not entirely familiar with..

Programming: Hammurabi I - Solution  
The following two source files are a solution to the Hammurabi I programming problem..

Fill-in Questions: Hammurabi  
Fill in the underlined areas with ONE appropriate keyword..

Fill-in: Hammurabi I  
Fill in the blanks in these programs..

Java: Interfaces  
An interface is a list of methods that must be defined by any class which implements that interface..

Constructor Chaining Exercise 1  
A this call to another constructor in the same class..

Constructors  
Constructors are used to initialize the instance variables (fields) of an object..

Constructors - super  
These super class variables must be initialized before the class's instances variables..

Constructors - super example  
Example of class without parameterless constructor..

OOP Tutorial [first draft]  
Object-Oriented Design (OOD) and Object-Oriented Programming (OOP).

Class and Interface Concepts  
Here are some of the basic building blocks of Objected-Oriented Programming..

OOP Summary  
Objects consist of instance fields for the class of the object, plus instance fields for its superclasses..

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