In this section, we are going to develop a small Java Graphics application that creates a ball which bounce with the help of thread in Graphics.
In the example, a method contentPane() is defined that contains the canvas in the center of the frame. Two Radio Buttons Start and Stop are defined in the panel. On pushing the button 'Start', class ActionListener is called and the ball starts bouncing. On pushing 'Stop', ActionListener is called and the frame will get close.
The contentPane.add(panel, "North") gives the position to the panel of the buttons on the frame. The dimensions for the ball are defined. The shape of the ball is given by graphics.fillOval(p, q, P, Q).
Here is the code of BounceThreadExample
import java.awt.*;
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After pushing the start button, ball starts bounce

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